Client-side Prediction

I was reading about client-side prediction in the context of video game physics today and thought of an idea: client-side prediction on streamed video (e.g. on Skype or similar video chats). Each pixel could be assigned a velocity and “color velocity” (\frac{d \, \textnormal{red}}{dt}, \frac{d \, \textnormal{blue}}{dt}, \frac{d \, \textnormal{green}}{dt}). A velocity grid method like the one described in Practical Fluid Dynamics 1 and 2 comes to mind.

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